Unlike most fighting games, Smash has no life bars and does not emphasize extensive button combinations. Each player picks his or her favorite character before squaring off on any of one of a couple dozen stages. In the soundtrack, I’ve tapped not just a nostalgia for Zelda and Pokémon, but for the whole Smash Bros. In the renewed emphasis on competitive modes and global rankings, I feel a connection to my competitive past. In the trophies for characters like Pac-Man and Mega Man, I’ve found trivia for games that were simply before my time. for 3DS, I feel like I can visit different eras from my history. That’s probably because, as a child of the '90s, I grew up with it. has always felt like Nintendo’s real "tentpole" game to me, more so even than the core Mario series.
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